About Dungeon: Immortal Evil
Dungeon: Immortal Evil arrived in February 2020 and holds an unusual place in the Evoplay catalogue. The studio presents it as the first RPG-inspired casino game: instead of a reel grid, the player follows a hero filmed by a third-person 3D camera, working through the rooms of a dungeon. Evoplay publishes an RTP of 96.07%, and the volatility shown on the official sheet sits between high and medium.
There is no conventional grid and there are no paylines. That structure is replaced by a loot system. Each spin launches a new run: the level is generated with a variable number of enemies, and the outcome takes the form of loot determined at random. This is the point to have straight before the first game: despite the role-playing dressing, Evoplay states explicitly that all wins and all losses are set by the random number generator, and that no player skill or knowledge changes the result.
The most interesting layer of the game is called Bonus Achievements. To reach it, the hero has to clear a succession of rooms and beat the enemies guarding the boss on the final level. The studio states that each bonus tier carries a reward determined by RNG and converted into a win. Once a tier is taken, a chest opens and hands out a weapon, an armour upgrade or a healing potion at random, each of which affects how the rest of the dungeon plays out.
The high point is the final boss fight, which Evoplay presents as the sequence where the game's potential is decided: for that fight the studio advertises a stake multiplier reaching up to 5,000x. The official sheet separately publishes a maximum win of 473,700 EUR. The stake range recorded on the game's technical sheets runs from 0.10 EUR to 100 EUR per spin.
There is no bonus buy on this title: access to the bonus tiers depends purely on how the spins unfold. That is a meaningful difference from Evoplay's more recent output, where the buy function has become common, and it steers the game towards sustained sessions rather than short bursts.
Technically, Dungeon: Immortal Evil is built in HTML5 and optimised for mobile. It is a noticeably heavier game than a standard slot, the accepted cost of full 3D rendering, combat animation and dungeon environments. The studio ships it in several languages, English, French, Spanish and Italian among them.
That positioning also explains where the title turns up in lobbies. It rarely features among the games pushed on a casino's front page, but it is regularly filed under alternative formats, arcade games or hybrid new releases. Finding it sometimes means searching by provider.







