Evoplay

    Dungeon: Immortal Evil

    7.6/10
    Release February 2020· Updated August 2026

    Released in February 2020, Dungeon: Immortal Evil is Evoplay's first RPG-inspired game: a third-person 3D camera, a dungeon regenerated on every spin, a stated RTP of 96.07% and a boss fight the studio advertises at up to 5,000 times the stake.

    RTP
    96.07%
    Volatility
    Medium-High
    Max Win
    6 316x
    Grid
    Non communiqué (format RPG 3D, pas de grille classique)
    Bonus Buy
    No
    Exploration de donjon en vue 3D à la troisième personneButin mystère déterminé par RNG à chaque tourCoffres : armes, améliorations d'armure ou potionsCombat de boss final
    Dungeon: Immortal Evil
    Play Dungeon: Immortal Evil at LetsJackpotEvoplay publishes no official demo · verified partner casino
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    BetsRank Verdict

    Our read of the game, based on the data the studio publishes

    Dungeon: Immortal Evil earns its place on ambition first. In 2020, fitting a third-person 3D dungeon inside a casino game was a technical statement, and Evoplay took on the cost. Six years later the title remains one of the few on the market offering something other than a grid of symbols, and that alone justifies a look. The studio's candour deserves a mention too: the official sheet states in black and white that everything is settled by the RNG, which avoids the ambiguity some other hybrid formats leave hanging. The reservations concern pace and access. Runs take longer than elsewhere, the weight of the game shows on a mobile connection, and the absence of a bonus buy means reaching the boss has to be earned through playing time. The official RTP of 96.07% holds within the market average. BetsRank suggests it to players who want a genuinely different experience and are prepared to give it a real session.

    Strengths

    • +RPG-inspired 3D format still rare on the online casino market.
    • +Boss fight advertised at up to 5,000 times the stake.
    • +Clear tier-by-tier progression, with weapons, armour and potions along the way.
    • +Official RTP of 96.07% within the market average.
    • +Clear communication from the studio on the RNG being the sole driver of results.

    To consider

    • −No bonus buy: reaching the boss depends purely on how the spins unfold.
    • −Runs are noticeably longer than on a standard slot.
    • −Heavy build, with slower mobile loading than average.
    • −No grid and no payline table, less readable for a player used to reels.

    About Dungeon: Immortal Evil

    Dungeon: Immortal Evil arrived in February 2020 and holds an unusual place in the Evoplay catalogue. The studio presents it as the first RPG-inspired casino game: instead of a reel grid, the player follows a hero filmed by a third-person 3D camera, working through the rooms of a dungeon. Evoplay publishes an RTP of 96.07%, and the volatility shown on the official sheet sits between high and medium.

    There is no conventional grid and there are no paylines. That structure is replaced by a loot system. Each spin launches a new run: the level is generated with a variable number of enemies, and the outcome takes the form of loot determined at random. This is the point to have straight before the first game: despite the role-playing dressing, Evoplay states explicitly that all wins and all losses are set by the random number generator, and that no player skill or knowledge changes the result.

    The most interesting layer of the game is called Bonus Achievements. To reach it, the hero has to clear a succession of rooms and beat the enemies guarding the boss on the final level. The studio states that each bonus tier carries a reward determined by RNG and converted into a win. Once a tier is taken, a chest opens and hands out a weapon, an armour upgrade or a healing potion at random, each of which affects how the rest of the dungeon plays out.

    The high point is the final boss fight, which Evoplay presents as the sequence where the game's potential is decided: for that fight the studio advertises a stake multiplier reaching up to 5,000x. The official sheet separately publishes a maximum win of 473,700 EUR. The stake range recorded on the game's technical sheets runs from 0.10 EUR to 100 EUR per spin.

    There is no bonus buy on this title: access to the bonus tiers depends purely on how the spins unfold. That is a meaningful difference from Evoplay's more recent output, where the buy function has become common, and it steers the game towards sustained sessions rather than short bursts.

    Technically, Dungeon: Immortal Evil is built in HTML5 and optimised for mobile. It is a noticeably heavier game than a standard slot, the accepted cost of full 3D rendering, combat animation and dungeon environments. The studio ships it in several languages, English, French, Spanish and Italian among them.

    That positioning also explains where the title turns up in lobbies. It rarely features among the games pushed on a casino's front page, but it is regularly filed under alternative formats, arcade games or hybrid new releases. Finding it sometimes means searching by provider.

    Key mechanics

    • ▸RPG-inspired format with no reel grid and no paylines, structured around a loot system instead.
    • ▸Third-person 3D camera following the hero through the rooms of the dungeon.
    • ▸Level regenerated on every spin, with a variable number of enemies.
    • ▸Mystery loot: the outcome of each run is determined at random.
    • ▸Bonus Achievements tiers reached by clearing the rooms guarded by the boss's enemies.
    • ▸Reward for each bonus tier set by the random number generator and converted into a win.
    • ▸End-of-tier chest handing out a weapon, an armour upgrade or a healing potion at random.
    • ▸Final boss fight advertised by Evoplay at up to 5,000 times the stake.
    • ▸No bonus buy: the tiers can only be reached through ordinary play.
    • ▸HTML5 build optimised for mobile, shipped in several languages including English.

    ❓Dungeon: Immortal Evil FAQ

    What is the RTP of Dungeon: Immortal Evil?▾

    Evoplay's official sheet gives 96.

    07%. Some third-party databases quote 96. 2%, a figure that circulates widely but that the studio does not repeat. In practice the rate that counts is the one shown in the game rules at the operator where you open the game, because configurations can vary from one market to another.

    Is this really a slot?▾

    It is classified as a slot and works under the same regulatory principles, but its interface has nothing conventional about it: no reels, no paylines, a 3D dungeon instead.

    Evoplay is clear that every outcome remains determined by the random number generator, exactly as it would be on a standard reel game.

    Does skill affect what I win?▾

    No, and the studio says so plainly on its official sheet: despite the role-playing elements, all wins and all losses are produced by the RNG.

    No skill, no reflex and no familiarity with the game changes how a run ends. The RPG dressing is staging, not a lever on the result.

    What is the maximum win?▾

    Evoplay publishes a maximum win of 473,700 EUR on its official sheet, and presents the final boss fight as the sequence that can reach a multiplier of up to 5,000 times the stake.

    Getting there assumes clearing every bonus tier and then winning the final confrontation, which remains a rare chain of events.

    How are the bonus tiers triggered?▾

    The Bonus Achievements open as the run progresses: the hero crosses dungeon rooms and fights the enemies tasked with protecting the boss on the final level.

    Each tier cleared brings a reward determined by RNG, then a chest. No scatter symbol and no combination is involved in that trigger at any point.

    What do the weapons, armour and potions do?▾

    After each tier is taken, the chest hands out one of those three items at random.

    The weapon and the armour upgrade strengthen the hero for the rest of the dungeon, while the potion restores health. These items shape the progression towards the final boss, but they cannot be chosen: what you get is allocated at random.

    How volatile is the game?▾

    Evoplay's official sheet places it between high and medium.

    The profile follows from the structure: ordinary runs bring back modest loot, while most of the potential is concentrated in the bonus tiers and the final fight. A bankroll built to go the distance suits that kind of distribution better than a short, heavy session.

    Is there a bonus buy?▾

    No.

    Dungeon: Immortal Evil has no buy function, unlike part of Evoplay's more recent output. Reaching the bonus tiers and the boss depends purely on how the spins unfold. It is a design choice that steers the title towards sustained sessions rather than a direct entry into the feature whenever you feel like it.

    What is the stake range?▾

    The game's technical sheets record a range from 0.

    10 EUR to 100 EUR per spin. That is a reasonable spread for a title of this kind. The amount actually available depends on the operator and the account currency, with some casinos capping the upper end while a bonus is still under wagering conditions.

    Does it run properly on mobile?▾

    Evoplay describes it as optimised for mobile and built it in HTML5, so nothing needs installing.

    Expect a longer load than on a standard slot, though: full 3D rendering, combat animation and dungeon environments add up to a substantially larger volume of data than a reel game has to move.

    Who is this game for?▾

    Mainly players coming from video games, curious about a format that leaves the reel grid behind and willing to accept longer runs than a standard machine.

    A player who wants a fast rhythm and a paytable readable at a glance will be better served by a more conventional title in the Evoplay catalogue.

    Where do casinos file this game in their lobbies?▾

    Rarely among the front-page highlights.

    Because it sits outside the usual reel format, operators tend to file it under alternative formats, arcade games or hybrid releases. Searching the lobby by provider is often the quickest route to it, particularly at casinos carrying a large slice of the Evoplay catalogue.

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    Slot sheet last updated on · Sources: slotcatalog.com, official studio sites