Hacksaw GamingHacksaw Gaming

    Army of Ares

    7.8/10
    Release December 2025· Updated August 2026

    Whole reels flipping to wild with additive multipliers up to x300, three tiered bonus rounds and a 15,000x ceiling on the stake.

    RTP
    96.26%
    Volatility
    High
    Max Win
    15 000x
    Grid
    5 reels x 4 rows
    Bonus Buy
    Yes
    Wrath Reels : rouleau entier wild (x2-x300)Multiplicateurs additifs entre rouleauxFear and Flame (3 scatters, 10 tours)Wrath and Ruin (4 scatters, 3 vies rechargeables)Ares Ascends (5 scatters, mode caché)Disques verts additifs / rouges multiplicatifsBattle Horses collectés (jusqu'à x50)Fréquence de gain 25 %
    Army of Ares
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    BetsRank Verdict

    Hands-on testing by Alexandre Dubois — bonus tested, multiple sessions

    Army of Ares is a multiplier game wearing the costume of a payline game. The 14 fixed lines exist for one reason: to give the Wrath Reels something to add up across. On the 5x4 grid, every reel that flips to a full wild reel reveals a value between x2 and x300, and when two or three of them land together those values are added rather than multiplied. That is a deliberate design call. It caps how far a base-game spin can run, but it makes three-figure spins far less rare than an equivalent multiplicative system would. The real game sits inside Wrath and Ruin. Green discs, additive from x1 to x100, and red discs, multiplicative from x2 to x10, both apply to the reel multiplier of the reel they land on. Battle Horses work differently again: they are collected above their reel and stay dormant until every spin has been used, then activate. Three refilling lives replace the usual spin counter, so each useful symbol resets you to three. The whole thing reads at a glance, and the wait holds up because you watch a total being assembled rather than a single number being drawn. The disappointment is everything outside the bonus. Hit frequency sits around 25%, one spin in four, which is low even by Hacksaw standards, and a spin without a Wrath Reel tells no story at all. The advertised 15,000x assumes Ares Ascends, the hidden five-scatter mode the studio deliberately kept out of the buy menu and that most players will never see. What is left is an excellent bonus-buy game for anyone willing to commit to the 200x tier, and a base game to avoid over a long session.

    Strengths

    • +Wrath Reel multipliers are additive, so several reels landing together build a readable total that climbs fast at up to x300 per reel
    • +Wrath and Ruin runs on three refilling lives rather than a fixed spin count, which removes the sting of a wasted final spin
    • +Two genuinely different disc types: green ones add, red ones multiply, and the order in which they land changes the outcome
    • +Four buy tiers spread widely from 3x to 200x, with RTP holding almost flat between 96.21% and 96.30% across them
    • +A 15,000x ceiling, among the highest in the Hacksaw catalogue, backed by a hidden mode that makes it credible

    To consider

    • Roughly 25% hit frequency: three spins in four return nothing, and the base game cannot carry a session
    • Ares Ascends, the only mode that realistically approaches 15,000x, cannot be bought and needs five simultaneous scatters
    • Adding the multipliers mechanically caps the base game, so without a bonus the big spins stay modest
    • Carnage FeatureSpins at 60x carries the lowest RTP of the four buys, 96.21%, for an unconvincing average return
    • Databases disagree on the maximum stake, listed as EUR 50 by some and EUR 100 by others

    Army of Ares: Hacksaw declares war on multipliers

    Released on 4 December 2025, Army of Ares is Hacksaw Gaming's take on Greek mythology, a theme the studio had largely left to its competitors until now. The result is no pastiche. Where the genre normally leans on orbs falling from the sky and one global multiplier, Army of Ares builds its potential reel by reel, with bookkeeping the player can follow live. The grid is 5x4 with 14 fixed paylines, formed left to right from three matching symbols. That line count is low for a twenty-position grid, and it is not an oversight: it forces combinations to run across the grid and makes fully wild reels far more decisive than they would be in a 1,024-ways system. That is exactly the job of the Wrath Reels. When a Wrath scatter lands, it expands to cover all four positions of its reel, turning it entirely wild, then reveals a multiplier drawn between x2 and x300 that applies to the whole reel. Each expansion also adds between zero and five extra wild symbols elsewhere on the grid. The key point: when several Wrath Reels contribute to the same win, their multipliers are added together. Two reels at x150 give x300, not x22,500. That choice limits runaway spins but multiplies the merely good ones. Three bonus rounds trigger from FS scatters, and the studio has separated them clearly. Fear and Flame needs three scatters and awards ten free spins during which the wilds added by Wrath Reels carry their own multiplier, from x2 to x100. Wrath and Ruin opens at four scatters and switches logic entirely: no spin counter, but three refilling lives instead. Ares Ascends finally requires five simultaneous scatters. It is the game's hidden mode, the one that starts with the grid already loaded with discs and a Battle Horse in place, and the only one that puts the ceiling genuinely within reach. The heart of Wrath and Ruin lies in two symbols. Green discs reveal a value from x1 to x100 that is added to the reel multiplier of the reel they landed on. Red discs reveal a value of x2, x3, x4, x5 or x10 which instead multiplies the multiplier already accumulated on that reel. The order matters enormously: a red disc arriving after a run of greens is worth vastly more than the same symbol landing first. Battle Horses add a third layer. Each horse that lands is collected above its reel and stays pending; only once the spins are finished does it activate and reveal its own multiplier, up to x50, applied to that reel's total. A session can therefore look mediocre throughout and turn on the final screen. The reference RTP is 96.26%. As across the whole catalogue, Hacksaw ships trimmed versions to operators: 94.34%, 92.28% and 86.22% are the three alternative tiers recorded for this title, the lowest of them sitting well below the studio's usual 88% floor. It is worth checking the figure shown in the info panel before starting a session. Volatility is high, with hit frequency measured around 25%, one paying spin in four. The ceiling is set at 15,000 times the stake. There are four bonus buys and their spacing is unusually wide. BonusHunt FeatureSpins costs 3x the stake and simply raises the chance of triggering a bonus, at 96.28% RTP. Carnage FeatureSpins moves to 60x for 96.21% RTP, the lowest of the four. Fear and Flame is bought at 100x the stake at 96.25%, and Wrath and Ruin at 200x the stake at 96.30%, the best RTP on the menu. Ares Ascends, consistent with its role as a hidden mode, is not offered for sale. Visually, Hacksaw once again drops the pixel art of its early years for dark, dense illustration, bronze helmets and ash-coloured skies, with a percussive soundtrack that swells during reel expansions. The look is less instantly recognisable than a Wanted Dead or a Wild, but the readability of the multipliers stacked above each reel is beyond reproach.

    How Army of Ares works

    • Wrath Reels: a Wrath scatter expands across all four positions of its reel, turning it fully wild, then reveals a multiplier from x2 to x300 applied to that reel.
    • Additive multipliers: when several Wrath Reels contribute to the same win their values are added rather than multiplied, and each expansion adds 0 to 5 extra wilds elsewhere on the grid.
    • Fear and Flame (3 scatters): ten free spins in which every wild added by a Wrath Reel carries its own multiplier, from x2 to x100.
    • Wrath and Ruin (4 scatters): a bonus built on three refilling lives instead of a fixed spin count, structured around the multiplier discs.
    • Green and red discs: green adds a value from x1 to x100 to its reel's multiplier, red multiplies that multiplier by x2, x3, x4, x5 or x10.
    • Battle Horses: collected above their reel throughout the bonus, they only activate once every spin is used and then reveal a multiplier of up to x50.
    • Ares Ascends (5 scatters): a hidden, non-purchasable mode that starts with the grid already filled with multiplier discs and a Battle Horse in place.
    💰 Bonus Buy: Four tiers: BonusHunt FeatureSpins 3x (96.28% RTP), Carnage FeatureSpins 60x (96.21%), Fear and Flame 100x (96.25%), Wrath and Ruin 200x the stake (96.30%). Ares Ascends cannot be bought.

    Army of Ares FAQ

    What is the RTP of Army of Ares?

    96.

    26% in the reference configuration. Hacksaw Gaming also supplies operators with 94. 34%, 92. 28% and 86. 22% versions, that last tier being unusually low even for the studio. The four bonus buys sit between 96. 21% and 96. 30%. Always check the figure shown in the game's info panel at your casino before staking.

    How much can you win at most?

    15,000 times the stake, one of the highest ceilings in the Hacksaw catalogue.

    In practice that figure assumes an Ares Ascends session where red discs land after a build-up of greens and the collected Battle Horses reveal high values. In the base game, adding the Wrath Reel multipliers mechanically caps what a single spin can produce.

    How volatile is the game?

    High.

    Hit frequency sits around 25%, one paying spin in four, and a good share of those spins return less than the stake. A base-game spin without a Wrath Reel builds nothing: Army of Ares is played by chasing the bonus rounds, not by hoping the paylines carry you.

    What do the bonus buys cost?

    Four tiers are offered.

    BonusHunt FeatureSpins at 3x the stake raises the trigger chance. Carnage FeatureSpins costs 60x. Fear and Flame is bought at 100x the stake and Wrath and Ruin at 200x the stake. The latter carries the best RTP on the menu at 96. 30%, while Carnage carries the lowest at 96. 21%.

    Can you buy the Ares Ascends mode?

    No.

    Ares Ascends triggers only by landing five FS scatter symbols at the same time. It is the game's hidden mode and the only one excluded from the buy menu, which is consistent: it starts with the grid already filled with multiplier discs and a Battle Horse in place, and it is the only round that truly approaches 15,000x.

    What is the difference between green and red discs?

    A green disc reveals a value from x1 to x100 that is added to the multiplier of the reel it landed on.

    A red disc reveals x2, x3, x4, x5 or x10 and multiplies the multiplier already accumulated there. The landing order is therefore decisive: a red disc arriving after several greens is worth far more than the same symbol at the very start of the round.

    What grid and how many lines?

    Five reels, four rows and fourteen fixed paylines, formed left to right from three matching symbols.

    The line count cannot be adjusted; only the total stake is configurable, as on every Hacksaw Gaming release.

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    Slot sheet last updated on · Sources: slotcatalog.com, official provider sites, BetsRank hands-on testing